About Me

Junior Lighter & Compositor at Reel FX Studios in Dallas, Texas

Breakdown


Demo Reel Breakdown

Shot 1:            Senior Film Butchered Meats, Sequence C_9
I lit this scene using master light rig I designed and created (Maya lights, Renderman environment light), rendered in passes with Renderman for Maya, and composited final draft in NUKE & After Effects

Shot 2:            Senior Film Butchered Meats, Sequence C_3
I lit this scene using master light rig I designed and created (Maya lights, Renderman environment light), rendered in passes with Renderman for Maya, and composited final draft in NUKE & After Effects

Shot 3:            Senior Film Butchered Meats, Sequence C_7
I lit this scene using master light rig I designed and created (Maya lights, Renderman environment light), rendered in passes with Renderman for Maya, and composited final draft in NUKE & After Effects

Shot 4:            Senior Film Butchered Meats, Sequence C_6
I lit this scene using master light rig I designed and created (Maya lights, Renderman environment light), rendered in passes with Renderman for Maya, and composited final draft in NUKE & After Effects

Shot 5:            Senior Film Butchered Meats, Sequence C_11
I lit this scene using master light rig I designed and created (Maya lights, Renderman environment light), rendered in passes with Renderman for Maya, and composited final draft in NUKE & After Effects

Shot 6:            Senior Film Butchered Meats, Sequence C_8
I lit this scene using master light rig I designed and created (Maya lights, Renderman environment light), rendered in passes with Renderman for Maya, and composited final draft in NUKE & After Effects

Shot 7:            Kitchen, Personal Study
I designed, modeled, textured, and lit with Maya, mental ray (GI and Final Gather), and color corrected in Photoshop

Shot 8:            Training Lighting Exercise for Dreamgiver, BYU Student Film
I lit this scene using point-based illumination inside Renderman and color corrected in Photoshop

Shot 9:            Revolver, Personal Study
I designed, modeled, textured, and lit with Maya, mental ray (GI and Final Gather) in passes, and composited final draft in NUKE